Terraspin

Terraspin is the Omnitrix's DNA sample of a Geochelone Aerio from the planet Aldabra

Appearance
Terraspin is a green, turtle-like alien with eight holes in his shell. He also has large, flipper-like arms and stumpy legs. The tips of his arms have three holes each, which can extend finger-like claws to use as fingers.

Powers and Abilities
Terraspin can create devastating wind blasts. When doing so, he retracts his head into his shell, opens a hatch to see, his fins become triangular, and his legs combine into a similar shape. His shell stays static and suspended while his limbs rotate at absurd speeds. The holes on Terraspin's shell eject powerful winds, as well as do the vice versa to create strong vacuums. He can use his winds to fly, blowing air to hover over the surface and uses his rotating limbs as propellers.

Terraspin possesses enhanced strength, as he was able to lift and throw a car. He also has superhuman durability when he is completely withdrawn into his shell.

Terraspin can extend the black holes at the tips of his flippers into finger-like claws.

Terraspin is immune to Magic

Terraspin is immune to poisonous gas.

Like all Geochelone Aerios, Terraspin is capable of using magic, but doesn't know how.

Weaknesses
Terraspin's holes on his chest get blocked, his wind powers will decrease.

If Terraspin gets stuck to something and can't spin his arms and legs, his wind powers will be decreased even further.

Unless he is flying, Terraspin's body is cumbersome and not very agile. The position of his face gives him a very big blind spot and he has to turn his entire body around to see behind him.

If a small object is jammed in Terraspin's shell, it can cause him to stop in order to remove the obstruction.

Terraspin can be affected by magic if he isn't using his magic immunity.

Appearances

 * Enter Darkness


 * Chemicals


 * Carnage


 * TBATerraspin 1.png